EricSheng The curve SOP is old and hard to use. I've been waiting for modern curve tools in Houdini for years.
There's an extremely handy script here, that allows you to use an Edit SOP to tweak your curve, and then write those changes back into the original Curve SOP, and delete the Edit SOP:
grayOlorin - drag and drop into houdini from explorer: This was not in SI, but I feel it could help a LOT for new people. Basically define bevaiours in houdini based on dragging and dropping files from OS into it.
Did you file a bug? It definitely shouldn't be like that when secure selection is off.
For now, holding ‘s’ allows new box selections, as if secure selection were on.
Not yet filed a bug. I assumed someone had already since it is in for a very long time. No way no one else had noticed it New means new video, not “new bug”. I know about “s” but as you say this is like secure selection and it should be for sec selection only. It all seems mixed up.
jsmack Redshift is compatible only with specific builds of Houdini. Remove Redshift from the environment for builds of Houdini that are incompatible.
As for Redshift constantly breaking Houdini, take it up with them.
I don't think they can do much if the something in the camera code changes in every Houdini build. It never broke for SI or max or maya. In fact Houdini is the only software I have encountered where a third party renderer can mess up viewport cameras.
I am trying to submit a very simple Redshift scene to HQueue, but no matter what I type in the output patch I get the same error:
Invalid output path specified in output driver (/out/Redshift_ROP1) Make sure that either $HIP or $JOB is used in the output path.
I am using $HIP or $JOB just for testing but I want also to be able to specify a custom path anywhere in my network, since I have a NAS I am rendering to.
Also I f I use “render current HIP File”, HQueue is unable to find the file which is also on the NAS. I am completely at a loss here. All the access rights are set and I and HQueue working in previous versions (kinda).
Erm, you mean I need to uninstall my main production tool only to be able to use Houdini? Without Redshift Houdini is even more useless to me. The ongoing trouble with Redshift and the Houdini camera system only supports my view that this is in desperate need of an overhaul.
After some time I opened Houdini again to do some work. But as things are, instead of doing some work I had to start to investigate new camera bugs. Another two hours wasted. Here is what's happened:
jsmack I was under the impression that it already did that when playing back.
Yes, in a way it seems to do it. It seems to cache the first 50 frames or so. I don't see an option to assign more memory to image caching or anything and if it is really cashing the playback performance is abysmal. I can easily play 4k exr sequences in other applications.
Btw. I am talking about a sequence loaded in the Camera as background.
In this video I demonstrate the weird connection between the “hide other objects” switch for object context and the “switch lo local context view” function, which is not a bug but a major oversight in my opinion. It also shows how Houdini tries to do things without being asked to and not being helpful at all. Please don't make decisions for the user unless the user asks for it.
Here's a video showing the transform handle disappearing and tool settings not being transferred to the (edit) node. The disappearing handle happens a lot, not just in this specific case. Things like this can really slow you workflow down significantly.
I might add a few other thing to this thread in time. I find it hard to work with a software where such fundamental things are so unreliable.
ryuku you may still do this in two these steps in your XSI video selection is similar to Houdini's Shift+A order yes, but why to select them not in order :? and with Edit you may Slide on Surface (with Uniform Distance under the viewport)
I have no problem selecting it in an order - the laser select tool has. Shift-A helps certainly. But the edit/slide does not always. It works in this specific case with scale because all the edges are in a plane. There are many other cases where sliding a partial edge loop might not be that easy especially if you create more than one parallel partial edge loop. Also you don't have an animatable parameter for the ratio.
I am grateful for all the suggestions and they do help if I'm forced to model in Houdini. But I hope the tools keep evolving to be on par with other applications eventually.
or you can use edge divide as described and use the neighbours to interpolate the position between them.
Claiming that all added points are in consecutive order, allows you to determine the right direction of the slide.
Here is an example …
Thanks for the example, but I am looking for something you can use fast during modelling without having to type any code and that uses only one node. Like the tools you get in all other 3d apps. Your method requires far too many steps. It is the classic Houdini solution.
The above selection will work correctly, and edge divide the correct tool for your example.
Unfortunately, it is quite an old node which means some legacy behavior which is probably unexpected.
In the case of edge divide, the order of your selection determines the direction/order of the new edges. So, if you select ‘around’ your box in one consistent direction, everything should work fine.
Obviously this is not a desirable interaction, and is a known issue which we hope to address.
Cheers, Scott
Thanks for the response. I tried everything and I always get a weird result with edge divide. Edit: What I find is this: Selecting edges with the laser select tool doesn't take into account the selection order even if I go precisely in the right order over the edges. I have to single click every single edge in the right order to make it work. Not exactly what I'm looking for, but better than nothing. I still don't get why the edgeloop tool can not do this.
Edit 2: this is what I'm looking for. Not only the functionality but also the speed and efficiency:
Is there any way to a partial edgeloop with the edgeloop tool? I know you can do it with the edge-divide tool, but that only creates fixed divisions and connects them. It also fails completely with selections that contains edges that share a vertex. I am looking for something that takes a selection of edges into account and lets me slide the created edgeloop. Just like the edgeloop tool but for a set of edges. Below is an example of a selection of edges and the result with edge divide. That is not usable at all.