It would benefit from a ready architecture and should be as easy as translating the shaders and attaching MR to houdini package

It is distributed with almost all serious software, why sesi does not take the advantage of it?
It would be great to use vops to build MR shaders.
Mantra is great but It's not a fast raytracer and todays fast, “wash and go” renderers are beginning to rule the market.
Don't you think that incorporating one of them into houdini would be a jump start popularity igniter? It's by far the only thing I really miss in this package.