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Houdini Lounge » Houdini 16, booleans and polybevel
- madrenderman
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Houdini Lounge » Houdini 16, booleans and polybevel
- madrenderman
- 129 posts
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Houdini Lounge » Houdini 16, booleans and polybevel
- madrenderman
- 129 posts
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Houdini Lounge » Houdini 16, booleans and polybevel
- madrenderman
- 129 posts
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Didn't know It creates multiple pieces … That's why It can create quads easily.
It's a modeling concept closer to nurbs where you have all separated pieces but perfectly tangent, not practical but can be useful.
Will you let the option to create separate meshes in your product?
It's a modeling concept closer to nurbs where you have all separated pieces but perfectly tangent, not practical but can be useful.
Will you let the option to create separate meshes in your product?
Houdini Lounge » Houdini 16, booleans and polybevel
- madrenderman
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I can't understand looking the videos … Does mesh fusion in modo triangulate the meshes ?
Edited by madrenderman - April 14, 2017 10:07:00
Houdini Lounge » Houdini 16, booleans and polybevel
- madrenderman
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SI Users » Softimage to Houdini guides
- madrenderman
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Houdini Indie and Apprentice » Principled shader and procedural bump map (noise)
- madrenderman
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Probably it's not possible to do it using the pre-built normal and bump inputs in the principled shader but I guess I have to use material builder node
Houdini Indie and Apprentice » Principled shader and procedural bump map (noise)
- madrenderman
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Houdini Indie and Apprentice » Principled shader and procedural bump map (noise)
- madrenderman
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Anyone knows how to connect a procedural texture (noise for instance) to the bump map of the new principled shader ?
if I use “bump & normals” tab there is only a “texture path” string parameter
and the inputs for bump are all strings except bump scale and filter width
Thank you
if I use “bump & normals” tab there is only a “texture path” string parameter
and the inputs for bump are all strings except bump scale and filter width
Thank you
Edited by madrenderman - May 16, 2018 05:31:36
SI Users » Softimage to Houdini guides
- madrenderman
- 129 posts
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SI Users » Softimage to Houdini guides
- madrenderman
- 129 posts
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Jordi thank you, I had them some time ago and today I wanted to read and I can't find them anymore. If you can give a temporary link it would be great !
SI Users » Softimage to Houdini guides
- madrenderman
- 129 posts
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Houdini Indie and Apprentice » Add contrast to texture of principled shader
- madrenderman
- 129 posts
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Houdini Indie and Apprentice » Add contrast to texture of principled shader
- madrenderman
- 129 posts
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Artye very interesting, how does it work ? I'm trying using a texture vop and inserting op:img/comp_test/OUT in the texture map field but I can't make it work
Houdini Indie and Apprentice » "scene views" list in Render View
- madrenderman
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Houdini Lounge » Houdini 16, booleans and polybevel
- madrenderman
- 129 posts
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Thank you nicoM, someone already posted it on discord but I found it a bit complicated. I'll try to use it again
Here is the post they sent me about the hda
http://forums.odforce.net/topic/22265-mesh-blend/#comment-164707 [forums.odforce.net]
Here is the post they sent me about the hda
http://forums.odforce.net/topic/22265-mesh-blend/#comment-164707 [forums.odforce.net]
Houdini Lounge » Houdini 16, booleans and polybevel
- madrenderman
- 129 posts
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Houdini Lounge » Houdini 16, booleans and polybevel
- madrenderman
- 129 posts
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Houdini Lounge » Houdini 16, booleans and polybevel
- madrenderman
- 129 posts
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