Forgot your password?   Click here   •   No account yet?   Please Register    •   Or login using  
EN Login
SideFX Homepage
  • Products
    • What's New in H21
      • Overview
      • Animation
      • Rigging
      • CFX
      • VFX
      • Lookdev
      • Copernicus
      • Terrain & Modeling
    • Houdini
      • Overview
      • VFX
      • World Building
      • Lookdev
      • Characters
      • Modeling
      • Pipeline & AI
    • Houdini Engine
      • Overview
      • Engine Plug-Ins
      • Batch
    • Karma Renderer
      • Overview
      • Compare
    • Compare
    • SideFX Labs
    • Partners
  • Industries
    • Film & TV
    • Game Development
    • Motion Graphics
    • Virtual Reality
    • Synthetic Data for AI/ML
  • Community
    • Forum
    • News Feed
      • Overview
      • Project Profiles
      • Houdini HIVE Events
      • Contests & Jams
    • Gallery
    • Event Calendar
    • User Groups
    • Artist Directory
    • Houdini Merch Store
  • Learn
    • Tutorials
      • Overview
      • My Learning
      • Learning Paths
      • Tutorial Library
    • Content Library
    • Tech Demos
    • Talks & Webinars
    • Education Programs
      • Overview
      • Students
      • Instructors
      • Administrators
      • List of Schools
      • Resources
  • Support
    • Customer Support
    • Licensing
      • Overview
      • Commercial
      • Indie
      • Education
    • Help Desk | FAQ
    • H21 System Requirements
    • Documentation
    • Changelog / Journal
    • Report a Bug/RFE
  • Try | Buy
    • Try
    • Buy
    • Download
    • Contact Info
 
Advanced Search
Forums Search
Found 196 posts.

Search results Show results as topic list.

Houdini Lounge » FLIP sand.

User Avatar
anon_user_63541013
197 posts
Offline
 Aug. 21, 2012 08:09:38
@ Last poster, can you link me kind sir?
See full post 

Houdini Lounge » Houdini 13 Wishlist.

User Avatar
anon_user_63541013
197 posts
Offline
 Aug. 20, 2012 08:15:50
qbick
Delight0092
qbick
replace photons with lightcache
You already said this.
damn you're right.
i thought this was another topic, sorry

You've got nothing to apologist for, you put out some good points, just letting you know.
See full post 

Houdini Lounge » Houdini 13 Wishlist.

User Avatar
anon_user_63541013
197 posts
Offline
 Aug. 19, 2012 23:19:06
qbick
replace photons with lightcache
You already said this.
See full post 

Technical Discussion » DOP Question.

User Avatar
anon_user_63541013
197 posts
Offline
 Aug. 19, 2012 17:20:44
OK, I've got it down now, is this going to be extremely slow when a lot of objects come in to play? And should I try a more complicated version?
See full post 

Houdini Lounge » Open SubDiv.

User Avatar
anon_user_63541013
197 posts
Offline
 Aug. 19, 2012 01:13:36
Will Houdini dev's be implementing this? Looks really good. http://graphics.pixar.com/opensubdiv [graphics.pixar.com]
See full post 

Technical Discussion » DOP Question.

User Avatar
anon_user_63541013
197 posts
Offline
 Aug. 18, 2012 22:42:50
It makes sense but is not working when I remake it, if you wouldn't mind looking at my hip.
See full post 

Technical Discussion » DOP Question.

User Avatar
anon_user_63541013
197 posts
Offline
 Aug. 18, 2012 20:36:30
Thanks make's perfect sense, eventually I'll be up-scaling this to a whole lot of objects (10,000 +), so I'll start working on a better way. Any helps always appreciated thanks!
See full post 

Houdini Lounge » Are FLIP fluids used in production?

User Avatar
anon_user_63541013
197 posts
Offline
 Aug. 18, 2012 20:32:16
Cool, I've been playing with close too 30 million particles, it get's really nice upwards of this.
See full post 

Houdini Lounge » Modeling and Rigging a flower

User Avatar
anon_user_63541013
197 posts
Offline
 Aug. 18, 2012 20:29:15
I'd give LSystem's a go, create a rule for the flower, and you can copy the petal with J, in the rules, you plug the geometry into the first input and it will be copied, you could than control generations with CHOPS, and have really nice control over it. Hint: You can use multiple types of copied geometry, as lsystems have 3 inputs for this, and you can like the copy sop use the Stamp function (stamp(“../lsystem1”,“lsys”,0) <Think that's it>, to get random change in your copy's. If you post a Hip, I'll show you.
See full post 

Houdini Lounge » Houdini 13 Wishlist.

User Avatar
anon_user_63541013
197 posts
Offline
 Aug. 18, 2012 20:24:56
5. Meshfilter / passive points?

MeshFilter: This kind of thing for Houdini
http://youtu.be/iAJzZ00La6Q?hd=1&t=9m37s [youtu.be]

It will give possibility to use softbody features in rigged characters, this will allow realistic bat wings and other skin effects, like very fat stomach or neck.

Have you watched Cmivfx's video on procedural animation techniques? They show a method of creating a jelly fish that would be well suited to bats,
You could make a custom Wire solver setup, or cloth set up relatively easily as well.

The other stuff doesn't sound like the Houdini way of doing stuff, so I wouldn't be too sure sidefx would want to implement it. We'll see.

Video: http://www.cmivfx.com/tutorials/view/250/Houdini+Procedural+Animation+Techniques [cmivfx.com]
See full post 

Work in Progress » Character - Hitch

User Avatar
anon_user_63541013
197 posts
Offline
 Aug. 18, 2012 12:49:40
HIP anytime soon? I'd love to see how you've done it, just upload the shader on a sphere, I'm sure everyone would agree.
See full post 

Houdini Lounge » Houdini 13 Wishlist.

User Avatar
anon_user_63541013
197 posts
Offline
 Aug. 18, 2012 12:45:27
You can create your own custom variable declarations inside of houdiini, than you and your collaborates declare it and use it in place of $HIP, it could be called $TEXTUREDIR, or whatever.
See full post 

Houdini Lounge » Are FLIP fluids used in production?

User Avatar
anon_user_63541013
197 posts
Offline
 Aug. 18, 2012 12:43:10
Flux looks good, but I'll be sticking with houdini for now. It fits everything together so nicely.
See full post 

Houdini Lounge » Are FLIP fluids used in production?

User Avatar
anon_user_63541013
197 posts
Offline
 Aug. 18, 2012 08:11:28
You see I heard about a thing called Flowline. And it seems the big guys all use that, than there's realflow, and was naiad (RIP), realflows seems to be suited for small studios and advertisers, and naiad looked really well rounded, so where does FLIP get used?
See full post 

Houdini Lounge » Are FLIP fluids used in production?

User Avatar
anon_user_63541013
197 posts
Offline
 Aug. 18, 2012 04:14:31
Are FLIP fluids used in production?
See full post 

Technical Discussion » DOP Question.

User Avatar
anon_user_63541013
197 posts
Offline
 Aug. 17, 2012 21:21:59
Can you explain whats going on?
See full post 

Technical Discussion » Very simple FLIP question.

User Avatar
anon_user_63541013
197 posts
Offline
 Aug. 17, 2012 20:56:41
A bit of both, experimenting and following tutorials/asking questions.
See full post 

Houdini Lounge » Simple L-sys Question.

User Avatar
anon_user_63541013
197 posts
Offline
 Aug. 17, 2012 09:33:29
I've known of it for about a month, i guess i have to take the long route with this project.
See full post 

Houdini Lounge » Simple L-sys Question.

User Avatar
anon_user_63541013
197 posts
Offline
 Aug. 17, 2012 09:10:31
Now it comes flooding back, now I know every time why I add that in there! Do you know of any good LSystem examples?
See full post 

Technical Discussion » ramp random

User Avatar
anon_user_63541013
197 posts
Offline
 Aug. 17, 2012 08:31:06
That's definitely the way to go.
See full post 
  • First
  • 5
  • 6
  • 7
  • 8
  • Last
  • Quick Links
Search links
Show recent posts
Show unanswered posts
PRODUCTS
  • Houdini
  • Houdini Engine
  • Karma Renderer
LEARN
  • Talks & Webinars
  • Education Programs
SUPPORT
  • Customer Support
  • Help Desk | FAQ
  • H21 System Requirements
  • Documentation
  • Report a Bug/RFE
LEGAL
  • Terms of Use
  • Privacy Policy
  • License Agreement
  • Accessibility
  • Responsible Disclosure Program
COMPANY
  • About SideFX
  • Careers
  • Press
  • Houdini Merch Store
  • Internships
  • Contact Info
Copyright © SideFX 2025. All Rights Reserved.

Choose language