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Houdini Lounge » Daily Builds
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- djorzgul
- 234 posts
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Houdini Lounge » Another Mac Question...
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- djorzgul
- 234 posts
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intel integrated graphic S-U-C-K-S for any kind of 3d/graphic thing, specialy that kind of fancy-packed apple integrated one.
And that's a fact.
ah, and this was the question:
1. most probably it won't, or it will but very bad;
2. the 1st answer has no real use since houdini WON'T work on macOS. maybe you can manage to install it via dual-boot thingy, I don't know. But in any case performance will SUCK.
If you get PowerBook and manage to run houdini via dual-boot you will still have problems since they have ATI cards, do a bit of search here on forum…
On the other hand if you plan to use maya/cinema4d I supose mac can be good solution.
Bottom line, if you want/wish/need/have whatever… to work with houdini DO NOT BUY apple notebook. It will be like buying a sleek chrome porche to drive it in the jungle…
And that's a fact.
ah, and this was the question:
I was just wondering if Houdini will 1. work on that card (I have no idea), or 2. the card will be fast enough to run the program.
1. most probably it won't, or it will but very bad;
2. the 1st answer has no real use since houdini WON'T work on macOS. maybe you can manage to install it via dual-boot thingy, I don't know. But in any case performance will SUCK.
If you get PowerBook and manage to run houdini via dual-boot you will still have problems since they have ATI cards, do a bit of search here on forum…
On the other hand if you plan to use maya/cinema4d I supose mac can be good solution.
Bottom line, if you want/wish/need/have whatever… to work with houdini DO NOT BUY apple notebook. It will be like buying a sleek chrome porche to drive it in the jungle…
Technical Discussion » Project setup
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- djorzgul
- 234 posts
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I think I got the point. I'll try setting up something with all this informations. And if Iam stuck I'll ask for help
Thanks for the links

Thanks for the links
Technical Discussion » Project setup
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- djorzgul
- 234 posts
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well
something like this:
I have a foder called projects and in it I have different folders for each job and in folder my_film I want to make subfolders like:
data
images
textures
scenes
etc…
and to have houdini save scenes in scenes, look for textures in textures render images to images… you get the point…
the main problem is that I am used to maya-way, just to click set project, name the folders and voila, all I have to do is to point in which project dir I want to work when I start maya…
I don't know if I am explaing everything in right way?
something like this:
I have a foder called projects and in it I have different folders for each job and in folder my_film I want to make subfolders like:
data
images
textures
scenes
etc…
and to have houdini save scenes in scenes, look for textures in textures render images to images… you get the point…
the main problem is that I am used to maya-way, just to click set project, name the folders and voila, all I have to do is to point in which project dir I want to work when I start maya…
I don't know if I am explaing everything in right way?
Technical Discussion » Project setup
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- djorzgul
- 234 posts
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Hello to everyone.
I come from a maya-world where I get used to maya way of setting projects paths at the begining of every project.
I supose that in houdini projects are set via env. variables.
And I need a bit of guidance on this matter.
Thanks.
I come from a maya-world where I get used to maya way of setting projects paths at the begining of every project.
I supose that in houdini projects are set via env. variables.
And I need a bit of guidance on this matter.
Thanks.
Houdini Lounge » ATI- the quest
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- djorzgul
- 234 posts
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no memory leaking. at least not for now. I am doing lessons from gnomon's dvd and I haven't had a crash… Same thing with tutorials from sidefx… no crash…
sony vaio a317 notebook, winXPpro, intel M processor, 1gb ram, ati x600 with
GeCube Radeon x600 PRO driver… I don't have mobility options supported with this drivers but houdini runs smooothly, so who cares about battery life
It's houdini 8.1
Hope this will work for others too.
sony vaio a317 notebook, winXPpro, intel M processor, 1gb ram, ati x600 with
GeCube Radeon x600 PRO driver… I don't have mobility options supported with this drivers but houdini runs smooothly, so who cares about battery life

It's houdini 8.1
Hope this will work for others too.
Houdini Lounge » Houdini/Maya effects
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- djorzgul
- 234 posts
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Houdini Lounge » Pinboard test
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- djorzgul
- 234 posts
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Houdini Lounge » Pinboard test
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- djorzgul
- 234 posts
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Houdini Lounge » Laptops
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- djorzgul
- 234 posts
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these machines are sweeet. but expensive… a friend of mine has one… very good must say…
http://www.superwarehouse.com/HP_Compaq_Mobile_Workstation_nw8440/EY697AAABA/p/1483141 [superwarehouse.com]
http://www.superwarehouse.com/HP_Compaq_Mobile_Workstation_nw8440/EY697AAABA/p/1483141 [superwarehouse.com]
Technical Discussion » really really slow scrubbing
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- djorzgul
- 234 posts
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there is a thread somewhere on the forum about nVidia graphic card and best driver version for Houdini. Just do the search.
Houdini Lounge » Laptops
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- djorzgul
- 234 posts
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all I can say to you is NOT to take ati card. Nvidia=much better.
although there are workarounds to make ati work right.
And if you can take 2gb of memory in the beginning. Your life will be much more pleasant
although there are workarounds to make ati work right.
And if you can take 2gb of memory in the beginning. Your life will be much more pleasant

Houdini Lounge » Background color
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- djorzgul
- 234 posts
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there was an option in renderman to activate “backplate” in render globals, and make a constant/flat shader named “backplate” and it will use it as a bckground col.
it was some time ago I used rman so naming convenctions may be wrong :wink: but the workflow is correct.
it was some time ago I used rman so naming convenctions may be wrong :wink: but the workflow is correct.
Houdini Lounge » Real Flow
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- djorzgul
- 234 posts
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Hello to all.
I'd like to know if someone here had some experiences with next limit's real flow, and could compare it with houdini's particle/dynamic simulations.
I'd like to know if someone here had some experiences with next limit's real flow, and could compare it with houdini's particle/dynamic simulations.
Technical Discussion » i new on this.... is this suitable for freshner like me??
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- djorzgul
- 234 posts
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Technical Discussion » Keyboard disconnects during Houdini sessions?
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- djorzgul
- 234 posts
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Houdini Lounge » Linux distro question?
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- djorzgul
- 234 posts
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Houdini Lounge » Linux distro question?
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- djorzgul
- 234 posts
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Houdini Lounge » I am sure you have seen this.
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- djorzgul
- 234 posts
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heh.
I really hope that autodesk will never wish to have anything like this with sidefx.
But, again, houdini is fundamentaly different from both maya'n'max, so I guess there is no real chance to see similar thing…
I really hope that autodesk will never wish to have anything like this with sidefx.
But, again, houdini is fundamentaly different from both maya'n'max, so I guess there is no real chance to see similar thing…
Houdini Lounge » Ati Radeon -> Ati FireGL (softmod)
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- djorzgul
- 234 posts
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http://forums.cgsociety.org/showthread.php?t=227800 [forums.cgsociety.org]
I found this on cgTalk. Very interesting, and with extremely positive feedback.
I will try it today. It looks like a cure for an openGL disease…
I found this on cgTalk. Very interesting, and with extremely positive feedback.
I will try it today. It looks like a cure for an openGL disease…
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