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Found 367 posts.

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Work in Progress » Houdini journey

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sanostol
591 posts
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 April 15, 2015 12:22:40
looks very cool! would have been a cool splashscreen
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SI Users » Can you work quickly in Houdini?

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sanostol
591 posts
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 Feb. 1, 2015 13:04:51
pelos
btw Houdini can deform by curve.

wire deformers, or you can make a tube and use that tube as a lattice.

You can also easily plug Your own wiredeform in vex, but exactly the way You want it
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Houdini Learning Materials » camera instances

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sanostol
591 posts
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 Oct. 11, 2014 07:18:25
You can automate a lot with the opdigits(“.”) expression, for example You can link objects with that expression automated to their point on a geometry and pick up attributes with a expression like this point(“../pathtosop”, opdigits(“.”), “attribute”, 0)
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Houdini Learning Materials » Fracture help

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sanostol
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 Oct. 11, 2014 05:02:24
if You don't need access to the actual geometry packed prims are the way to go, You can achieve the same effect with a sopsovler . I attached a demo
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SI Users » copy per primitive (Polygon)

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sanostol
591 posts
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 Oct. 11, 2014 04:37:20
You coul also create the points to copy to with a attributewrangle per primitive and set orientatian attributes here. either You geometry has that attributes, or You can create them by inspecting the geometry in the wrangle.
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SI Users » Emit RBD particles

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sanostol
591 posts
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 Sept. 23, 2014 08:38:41
sekow
pezetko
Look at this example.

A set emit positions (and shape) as packed primitive in SOP.
Then in DOP I imported them in rbdpacked object, I edit this HDA (RMB context menu, allow editing of context and change activation on emptyobject1 to 1 (remove expression)).

Then I wired it into multisolver, I added pop wind (for particle branch) then I added rbdsolver for collisions.

this will accumulate a lot of seperate dop objects right?
is this something to neglect?
by using packed primitives objects You only get one rbd object for all packed prims, it's much faster
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SI Users » Geometry approximation Subdivision equivalent?

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sanostol
591 posts
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 Sept. 17, 2014 05:34:50
You can do that on object level, rendertab>Display As> Subdivision
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Technical Discussion » No Disk Warning

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sanostol
591 posts
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 May 14, 2014 10:32:46
cool, thank You
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Technical Discussion » No Disk Warning

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sanostol
591 posts
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 May 13, 2014 16:47:26
any news on this one?
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Technical Discussion » No Disk Warning

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sanostol
591 posts
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 May 9, 2014 08:29:19
same here, 2 computers give errors 1 is fine
all 3 are in one network

the message appears on every time a filebrowser opens
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Technical Discussion » import multiple files into 1 node

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sanostol
591 posts
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 May 9, 2014 06:09:45
i guess You could use a python expression with os.listdir() and filtering the list for all valid files (no folder, and right filetypes), but never tried it
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Technical Discussion » No Disk Warning

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sanostol
591 posts
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 May 9, 2014 03:56:33
In recent builds of houdini including the last productionbuild, (vc9) on windows 8 I get this error message on startup, tried it on a second computer, but in the same network. so it would be great if someone could test it

thanks
Martin
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SI Users » animation improvements in Houdini

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sanostol
591 posts
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 May 9, 2014 03:38:33
wire deformation does not imperatively depend on wire dynamics, You can rig a wire deformation with any curve, just if You want to drive the deforming curve with dynamics You need dynamics. edward did not mention dynamics anyway.

Constantin X
Please read carefully.
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SI Users » ICE Exodus - porting ICE to VEX part 1

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sanostol
591 posts
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 May 6, 2014 09:29:23
Andy58
Thanks sanostol,

pesky little radians ;-)

I've attached another .hip with point wrangle nodes. There is something I would like to ask about ‘order of operation’ or ‘dot before dash’ specifically in the line where t is defined. As they give different results.

Thank you,

Andy

P.S.: The PointWrangle node is awesome fast to cook.

thats correct:
2.0/2.0*3.0 is different to 2.0/(2.0*3.0),
if You get rid of the brackets it is equal to 2.0/2.0/3.0.
Or I completely do not get Your question


the new wrangle nodes are fantastic, the possibility to create geometry sidefx added opens a new worlds
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SI Users » ICE Exodus - porting ICE to VEX part 1

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sanostol
591 posts
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 May 6, 2014 06:43:53
to solve the mismatch in the results, add a degree to radians vop in You network in front of all trigonometric functions, like sin and cos, they expect all values in radians. in hscript degrees are ok

for the parameter stuff, I'm not sure what You are trying to achive. It looks like You are writing data to geometry in the first set data , and then read it out later. I'm not sure why You want this, but that does not work that way in houdini,You can not work import data in the same vex tree that is set here. that must happen in a previous vopsop
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SI Users » Softimage to Houdini guides

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sanostol
591 posts
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 May 6, 2014 06:24:55
zip file worked for me
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SI Users » Translating ICE Roll Object Scene to Houdini

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sanostol
591 posts
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 May 5, 2014 13:26:15
it is not a ideal solution, but maybe this helps a bit. a inline node packed as an otl, it renames the parameter to fit the code and exports it to the vopnode

You can also set it inside the vopnetwork to the desired path
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SI Users » import attribute into geometry vop

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sanostol
591 posts
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 April 25, 2014 08:10:30
bind does not work for You on the first input ?
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SI Users » import attribute into geometry vop

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sanostol
591 posts
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 April 25, 2014 05:20:13
Bind is the way to import data from the first input in a geometryvop, if You need data from another input you can use the vex functions point(), prim(), detail() or vertex() as code in a inlinevop (or a wrangle), or the getAttribute VOP as a vop node
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SI Users » Softimage to Houdini guides

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sanostol
591 posts
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 April 18, 2014 11:47:45
Thanks for Your endeavor!
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