edward
I think you just need better muscle positioning and perhaps more muscles combined with better weighting. I've attached my meager attempt. Also turn on Inflation on in the Deform Muscle SOP to see another way to help. Have you also checked out this tutorial? http://www.sidefx.com/index.php?option=com_content&task=view&id=554&Itemid=263 [sidefx.com]
Hello Edward
Thank you very much for taking the time to help me figure all this out… Your input makes a lot of difference.
I was doing that tutorial but I find it very hard to follow due to the fact that it's such an old version. But I'm trudging through it. I wanted to reference more from the manual so I went to the “Character Adding additional bones and muscles” and was greeted by a BLANK page
http://www.sidefx.com/docs/houdini13.0/character/additionalbones [
sidefx.com]
A question I wasn't clear on from your returned example is:
Why does the weight paint map change depending on the muscle selected? Also, for example, if I select muscle 1 (blue) I get a map that's anything but blue… if I select muscle 2 (red) my weight map get switched to something that is anything but red…. and so on?
The tutorial I was doing before had us paint weights on a single map… here I get a different one for each muscle. I don't follow this….
See my attached example: I select muscle 3 (green - forearm) and the weight map is mostly red, blue and some purple (??). Also, if I choose this muscle which is green, my paint color is red (??)…
What am I missing here?
Thank you so much again. Wouldn't be bothering you so much if there were newer tutorials around or some resource that digs deeper into this, but all the info I get is bits and pieces from the web - not even the manual addresses this properly (see my blank page example above).