Hello, i am trying to optimize some shots for KarmaXPU, and i am wondering why there seems to be a discrepancy between the render stats shown in the viewport vs the ones that can be seen in mplay? Specifically the memory usage/size of the scene. In the viewport the scene is reported to be significantly smaller than what is shown in mplay - like 7-11 gigs vs 30 ish?
I would love some general insight in this if anyone has any, i read the docs but am still quite confused as to what means what here, and which ones to go by?
I added some screenshots to show what i mean.
Also, the allocations (like textures vs geo memory usage) shown in the viewport would be really nice to also have in the render metadata, is that possible?
Cheers, and thanks in advance for any help!
Viewport render stats vs Final render stats discrepancy?
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- Flowww_Studio
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