I have some agent clips, and am using the Motion Paths to transition from standing to running. When I use an Agent Terrain Adaption sop however, the whenever I am transition between clips, say from "run" to "stand", the foot locking is "sticking", causing the joints stretch. I was wondering if there was any way that I might solve this or debug it.
In the video, the animation starts the transition from standing to running at frame 10 until frame 40, then from running back to stopping from 50 to 80.
Stretching joints when agent clip transition
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- tbritton_aurora
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