I am learning crowds, and started this personal project to test out ragdolls. I am in the early phases.
I want the ragdolls to collide with the scene objects, once they become ragdolls. Initially I used a static object and a ground plane, but trying to figure this out I combined the two into a single static object for both ground and other objects.
However, every time I try to implement the crowd ragdolls with anything other than a ground plane, the ragdolls freak out.
The video showcases the issue. The geometry used only has the P attribute, I compare it with a flat plane as well.
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I also tried using volume collisions and a few other methods, but I cant figure it out.
If anyone knows how to fix this, I’d love to hear your thoughts.
Kind regards,
Hugo

