Hi guys,
AFAIK there is no method of doing deformation in husk/hydra for USDskel? A rendertime alternative to BoneDeform and writing per point data, is that correct? Is that something that's on the roadmap?
Thanks!
Status of USDSkel deformation
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- HristoVelev
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- cwhite
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- HristoVelev
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- cwhite
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I'm not sure if the USD docs explicitly talk anywhere about the render-time skinning. The closest I found from a quick search was
https://openusd.org/dev/api/_usd_skel__a_p_i__intro.html#UsdSkel_API_BakeSkinning [openusd.org] which is more an indication that you don't need to bake out the point deformations
https://openusd.org/dev/api/_usd_skel__a_p_i__intro.html#UsdSkel_API_BakeSkinning [openusd.org] which is more an indication that you don't need to bake out the point deformations
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