RFE: Delayed Load Procedural to support velocity blur

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It will be great if the Delayed Load Procedural supports velocity blur. I understand currently the procedural performs a lerp on the geometry file so for velocity blur, a simple multiplication will be good.

Pretty please…

Cheers!
steven
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Yep I would like to see this too. And segmented deformation blur
f = conserve . diffuse . advect . add

fx td @ the mill
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yep doit.
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o it would be a great day if this was implemented!

jason
HOD fx and lighting @ blackginger
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Yes please do this! Got bitten by this on our last project.
Sean Lewkiw
Lost Boys Montreal
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it would be also cool if it can blend geo sequences between frames if it has constant point count
it'll make retiming crowd caches a lot of easier and can be used for deformation mblur maybe
Tomas Slancik
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Method Studios, NY
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I have been working on this kind of problem for my own instancer. (similar to copying delayed loads onto a template pointcloud).
The way I understand it, it would be something like:
((pscale of template point) * (geometry velocity->pointattribute v on cached mesh)) + (velocity of template point)

The tricky bit so far is that you have to expand your bounds by the maximum v of the cached mesh, otherwise it goes out of bounds.

No clue about how the segmented motion blur works though.
Cg Supervisor | Effects Supervisor | Expert Technical Artist at Infinity Ward
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add another name onto the list of people supporting this rfe
Stephen Tucker
VFXTD
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