It will be great if the Delayed Load Procedural supports velocity blur. I understand currently the procedural performs a lerp on the geometry file so for velocity blur, a simple multiplication will be good.
Pretty please…
Cheers!
steven
RFE: Delayed Load Procedural to support velocity blur
9362 7 1- stevenong
- Member
- 1631 posts
- Joined: July 2005
- Offline
- hoknamahn
- Member
- 398 posts
- Joined: July 2005
- Offline
- anon_user_40689665
- Member
- 648 posts
- Joined: July 2005
- Offline
- JasonSlab
- Member
- 1533 posts
- Joined: March 2020
- Offline
- mrCatfish
- Member
- 731 posts
- Joined: Dec. 2006
- Offline
- tamte
- Member
- 8539 posts
- Joined: July 2007
- Offline
- pclaes
- Member
- 257 posts
- Joined: Nov. 2007
- Offline
I have been working on this kind of problem for my own instancer. (similar to copying delayed loads onto a template pointcloud).
The way I understand it, it would be something like:
((pscale of template point) * (geometry velocity->pointattribute v on cached mesh)) + (velocity of template point)
The tricky bit so far is that you have to expand your bounds by the maximum v of the cached mesh, otherwise it goes out of bounds.
No clue about how the segmented motion blur works though.
The way I understand it, it would be something like:
((pscale of template point) * (geometry velocity->pointattribute v on cached mesh)) + (velocity of template point)
The tricky bit so far is that you have to expand your bounds by the maximum v of the cached mesh, otherwise it goes out of bounds.
No clue about how the segmented motion blur works though.
Cg Supervisor | Effects Supervisor | Expert Technical Artist at Infinity Ward
https://www.linkedin.com/in/peter-claes-10a4854/ [www.linkedin.com]
https://www.linkedin.com/in/peter-claes-10a4854/ [www.linkedin.com]
- Allegro
- Member
- 696 posts
- Joined: March 2006
- Offline
-
- Quick Links