hello to everyone,
I'm new around here and then to seek information on the forum and not find anything I ask as I decide to apply the bumpmaps in a geometry, I am user XSI, MAX and some Maya and the truth is that these programs make it more or less alike,
thanks in advance
bumpmaps
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- meeskaMooska
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- stevenong
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Hi,
Welcome to the forum! Aren't you glad Houdini is not the same as the rest?
However, I agree documentation in this area is certainly lacking. I was also hoping it will be straightforward & easy to tell you how to set this up but it's a lot more involved.
First, let's use the Simple Displace material which you can find under the Material Palette. Click and drag it onto the Object you want to apply the shader. If you render now, the Object will have displacement applied, which if it works for you, you can stop reading.
Next, go to the Object's parameters & look for the Gear icon in the top right. Click on the icon, select “Edit Rendering Parameters…” and a window will open. Type “true” in the left Filter parameter, expand Mantra 9.1 folder and you will see True Displacements. Select the parameter, click on the Right arrow in the middle then Accept. I've attached a screen capture.
The True Displacements parameter can be found under the Render > Shading tab of the Object. Again, please see attached. Now, uncheck the True Displacements toggle and render again for bump mapping instead of displacement.
I've attached a simple hip file and a render comparison.

Hope the above helps!
Cheers!
steven
Welcome to the forum! Aren't you glad Houdini is not the same as the rest?

However, I agree documentation in this area is certainly lacking. I was also hoping it will be straightforward & easy to tell you how to set this up but it's a lot more involved.
First, let's use the Simple Displace material which you can find under the Material Palette. Click and drag it onto the Object you want to apply the shader. If you render now, the Object will have displacement applied, which if it works for you, you can stop reading.

Next, go to the Object's parameters & look for the Gear icon in the top right. Click on the icon, select “Edit Rendering Parameters…” and a window will open. Type “true” in the left Filter parameter, expand Mantra 9.1 folder and you will see True Displacements. Select the parameter, click on the Right arrow in the middle then Accept. I've attached a screen capture.
The True Displacements parameter can be found under the Render > Shading tab of the Object. Again, please see attached. Now, uncheck the True Displacements toggle and render again for bump mapping instead of displacement.
I've attached a simple hip file and a render comparison.

Hope the above helps!
Cheers!
steven
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- meeskaMooska
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since I saw some demos effects, always attracted me Houdini, but the interface was too Spartan and never download a copy of proof, but everything changed since the 9 version, I think a program for which I bet and making I hope you bet Sidefx in the sense of bringing it closer to the designers and distribute the maximum possible documentation.
A XSI the same thing happened two or three years ago and now this over many 3d packages.
thank you for answering so fast and well, what proved right away, and sorry for my English
A XSI the same thing happened two or three years ago and now this over many 3d packages.
thank you for answering so fast and well, what proved right away, and sorry for my English


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- circusmonkey
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