Houdini FBX to C4d problem

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I tried to use FBX to export from Cinema 4d into Houdini, but it looks so weird! does anyone has the same problem?! i use 9.1.239 :?:
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-befor export: http://s4.video.blip.tv/1450003503513/Magicfx-DragonRigCinema4d173.mov [s4.video.blip.tv]
-after export with joints: http://s6.video.blip.tv/0740003503550/Magicfx-JointsFBXToHoudini539.mov [s6.video.blip.tv]
-after export with Bone: http://s5.video.blip.tv/1750003503586/Magicfx-BoneFBXToHoudini538.mov [s5.video.blip.tv]
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My web:
www.anim3d.de.tl
www.anim3d.blogspot.com
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Bones not working is a known current problem; however, exporting with joints should work.

Can you PM me with the FBX file, exported in ASCII with joints? I can then take a look into what is it about this particular file that breaks it.
Oleg Samus
Software Developer
Side Effects Software Inc.
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hi
Tried both methods (compatible with maya and FBX standard), both give the same error and no luck!
you got PM, and thanks in advance
My web:
www.anim3d.de.tl
www.anim3d.blogspot.com
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