I have a question about instancing.
I'd expect instances to be instanced into memory - maybe this is a wrong presumption.
But the memory usage for my crowd scene is linear increasing.
100 chars -> 500mb
500 chars -> 2,5 gig
1000 chars -> 5gig
I guessed there might be some error in my material overrides so I hardcoded the crowd to use the same bgeo on every point.
but the memory usage is the same like before.
I guessed there might be some issues with my bounding box settings, but no matter how tight I set the bounding box it still uses the same amount of memory. Exeption: Setting it to “no bounds increases” the amount.
So is this the way instancing is supposed to work?
Thank you for your time
Georg