hi,
has anyone an idea, how to render a “normal-map” like in maya or max with houdini ????
just for better understanding : ( this was done with maya ) ops:
http://odforce.net/forum/index.php?act=ST&f=15&t=1008&s=848611106d72cc16be5ba1e1dceef203 [odforce.net]
normalmap
7260 6 1- michael
- Member
- 66 posts
- Joined: July 2005
- Offline
- old_school
- Staff
- 2540 posts
- Joined: July 2005
- Offline
Trivial.
Two simple ways:
1) mantra output driver deep raster and choose N for the Vex Variable and render. In Mplay, just choos N as the view and there you are.
2) in VOPs, just put down a render globals and wire N in to Cf, drag any of the vops on to your object, render, voila.
Two simple ways:
1) mantra output driver deep raster and choose N for the Vex Variable and render. In Mplay, just choos N as the view and there you are.
2) in VOPs, just put down a render globals and wire N in to Cf, drag any of the vops on to your object, render, voila.
There's at least one school like the old school!
- michael
- Member
- 66 posts
- Joined: July 2005
- Offline
- edward
- Member
- 7694 posts
- Joined: July 2005
- Online
- anakin78z
- Member
- 80 posts
- Joined: July 2005
- Offline
- anakin78z
- Member
- 80 posts
- Joined: July 2005
- Offline
- anakin78z
- Member
- 80 posts
- Joined: July 2005
- Offline
-
- Quick Links