michael
June 6, 2003 03:35:28
hi,
has anyone an idea, how to render a “normal-map” like in maya or max with houdini ????
just for better understanding : ( this was done with maya )
ops:
http://odforce.net/forum/index.php?act=ST&f=15&t=1008&s=848611106d72cc16be5ba1e1dceef203 [
odforce.net]
old_school
June 6, 2003 04:24:03
Trivial.
Two simple ways:
1) mantra output driver deep raster and choose N for the Vex Variable and render. In Mplay, just choos N as the view and there you are.
2) in VOPs, just put down a render globals and wire N in to Cf, drag any of the vops on to your object, render, voila.
michael
June 6, 2003 05:42:45
ok thanks jeff,
that's easy, I use the VOP version.
but how I go from step 2. to 3. ??
I have tried “mantra -u myobj:uv” –> always a black frame
edward
June 6, 2003 08:38:50
Just making sure, but do you have vertex (as opposed to point) uv's on your geometry?
anakin78z
June 6, 2003 12:50:14
I get the same… black frame. And I am using vertex attributes.
:cry:
anakin78z
June 6, 2003 12:57:07
but it works in 5.5.305
:?