In this case,
How to edit SHOP in VEX Builder?
I created the .vfl file by right-clicking the OUTPUT
of the surface shader, selected save code.
I have used vcc command to create the .vex and .ds file,
moved the .ds file the shop/surface,
modified shopsurface file by adding
“v_NAME shop/surface/NAME.ds -label ?gVEX_NAME?h,
then can use it in SHOP well.
But can't edit the SHOP.
Right-click the SHOP icon, can't select ”Edit VEX network".
Thank you.
How to edit SHOP in VEX Builder
4046 2 0- Xiangbiao
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- JColdrick
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You would save yourself a lot of grief if you avoided the old method of manually compiling code and let Houdini manage all that for you. When you're in a VEX shader network, right-click on any of the VOPs and you'll see “Create New Shop” - select that and you have a SHOP auto-magically created for you, and it will dynamically update with parameters as you alter them in your vopnet. You can also righlt-click on the SHOP anytime and “Edit VOP Network”.
You'll never have to manage those horrible ds files again!
Oh, by the way - be careful *not* to select “Create New SHOP Type”! That's a different beast. You may want to use this in the future, but it's not the same thing. I've always felt they were too similarly named, but then again I can't come up with a better name.
Cheers,
J.C.
You'll never have to manage those horrible ds files again!
Oh, by the way - be careful *not* to select “Create New SHOP Type”! That's a different beast. You may want to use this in the future, but it's not the same thing. I've always felt they were too similarly named, but then again I can't come up with a better name.
Cheers,
J.C.
John Coldrick
- Xiangbiao
- Member
- 27 posts
- Joined: July 2005
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