Hollow Surfacing issue! (Fluid Surfacing Node Query)

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Hi all

I am currently learning Houdini and diligently working through various tutorials with an eye on producing some quality show reel work. I am particularly interested in the integration of DOP and Rigid Body simulations - a nice alternative to using RealFlow and traditional 3D apps.

I have been working on a variant of the “cookie dough” tutorial, it was a useful learning exercise however I am having one issue, namely the surface I have created is ‘hollow’. I have an internal space inside of the fluid - very cool effect but not what I wanted to have! I need a good old fashioned ‘solid blob’ so I can render it to look like Jelly (Jello to the Yanks! )

As you can see from the attached image I have a properly realised external and internal surface…how did I do this and more importantly…how the hell can I fix it?

Attachments:
DoubleSidedSurface.png (436.6 KB)

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AH! Solved it!

A very simple error (fed the wrong information into an ‘object_merge’ node) leading to a fluid surface with an interior and exterior!)



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