Fur simulation lenght

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When you simulate cloth you can pretty easy set values for how far you want the polygon's to be able to stretch, I find no such value when using the “Add Fur” in conjution with “Add Dynamics” in the Fur shelf.

Im just putting out a grid, adding the fur and dynamics, and then I add a ground plane and a box to throw into the fur, which I must say works wonderful well and is easy to setup so the box colides with the fur.

But im getting issues on some frame when the fur suddenly grows 100x it's length and almost throw's away the cube.

So that's why I went looking for a stretch limit on the fur guides. But maybe im looking the the wrong value here?

/M
/M

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MagnusL3D
So that's why I went looking for a stretch limit on the fur guides. But maybe im looking the the wrong value here?

Increasing the value of the Wire Object DOP's “Linear Spring Constant” parameter should reduce the stretching.
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