tamte
OneBigTree
Why would something efficient be a toy?
I am trying to create a curve from a set of edges for half an hour now. Something that takes a few seconds in literally any other software. And I am now going back to SI and do it there.
Artists are paid for using tools not to create them. But hey, you still can feel elitist when using Houdini….
so if you tried Dissolve SOP as suggested https://www.sidefx.com/forum/topic/14838/#post-224788 [www.sidefx.com]
and it didn't work, post a file with the issue, as I mentioned since the rewrite Dissolve SOP seems to be pretty good at extracting curves from edges
you may need to append Ends SOP set to Curve U Open if you want open curves or Polypath as you see in vux's file
Yepp, I tried that. It had trouble working with an edge group. Probably a more general issue because after trying about 20 time it finally worked. But the point is that in Houdini every simple function requires so many steps, that in the end you get a massive overhead of additional actions that it nullifies any advantages you get from the procedurality. Creating a complex model doesn't stop with extracting a curve.
All the fundamental things needed for modeling in Houdini are still achieved in most other applications a lot faster and with less actions even if the tool itself in H provides greater flexibility.
At the end of the day all that counts is if I deliver the model to my client. If I instead tell them “ I have built all the tool to create the model” they will probably be impressed but refuse to pay me.
So I go back to the software that enables me to get paid, even if you can do “anything” also in Houdini.
And if it is a toy that gets me paid, yes, I am gonna use the toy.