I am new to Houdini, and primarily have worked on Maya. In my transition I am dealing with some primitive rendering issues.
I have rendered out an image with an incorrect alpha and cant seem to fix it.
I have a scene with some bunch of geometry copyed to a popnet. I also added a light source which doesnt light all of the seperate geometry, but a few of the ones within the lights gradient.
My issue is that the alpha has all of the geometry within it, and within compositing the un-light geometry is exposed as black pixels.
I am using a VEX super material and was wonder if there was a way to grab the rgb only for the alpha channel??