hey
looks like some neat new features in sp3, i really like the look of these:
gi/scattering in fog
fog emission
volumetric caustics
http://www.spot3d.com/vray/help/150SP1/examples_vrayenvironmentfog.htm [spot3d.com]
fastSSS2
http://www.spot3d.com/vray/help/150SP1/examples_vrayfastsss2.htm [spot3d.com]
mesh based lights
http://www.spot3d.com/vray/help/150SP1/examples_lights.htm [spot3d.com] bottom
SSS looks great!! *hint**hint*
it would be interesting to see what the render times are on those volumetric caustics!
jason
OT: vray 1.5 sp3
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not dissing vray which is a cool piece of software, just mentioning that apart from SSS (yes, it's a glaring omission right now) and the light portals, all of the mentioned features have been available in Mantra's PBR since 9.5. And that includes caustics in and on volumes, volume participation in the global illumination solution and so on. It's just that noone at SESI has the time to document it all in such a nice format
cheers,
Abdelkareem
cheers,
Abdelkareem
- JasonSlab
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hey
hmm didn't know about the volume caustics in mantra(any examples?), i know of some volume stuff that works with PBR, but yes maybe it would be good to have it presented(documented) better.
as for lightmesh, i know about some stuff that might be coming to houdini soon, but i wasn't aware of anything in 9.5.
and yes plse, just look at that SSS, it just looks great
jason
hmm didn't know about the volume caustics in mantra(any examples?), i know of some volume stuff that works with PBR, but yes maybe it would be good to have it presented(documented) better.
as for lightmesh, i know about some stuff that might be coming to houdini soon, but i wasn't aware of anything in 9.5.
and yes plse, just look at that SSS, it just looks great
jason
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