Fluid pushing Rigid Body

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I want to “embed” a cylinder into a fluid simulation so that the fluid will push the cylinder along. Currently the fluid will collide with the cylinder, but the cylinder does not move at all. And it is not a static object. Obviously “Embed in Fluid” doesn't work because it deforms the object severely.
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Here are examples in the Online Help for this
http://localhost:48626/examples/nodes/dop/fluidobject/BallInTank [localhost]
http://localhost:48626/examples/nodes/dop/fluidobject/FluidFeedback [localhost]
The key is to set the Feedback Scale parameter found under the Internal Forces tab of the Fluid Solver.

Cheers!
steven
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Cool! Thanks!
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stevenong
Here are examples in the Online Help for this
http://localhost:48626/examples/nodes/dop/fluidobject/BallInTank
http://localhost:48626/examples/nodes/dop/fluidobject/FluidFeedback
The key is to set the Feedback Scale parameter found under the Internal Forces tab of the Fluid Solver.

Cheers!
steven

Sorry for reviving this, but I would like to know how that would work with a flipsolver which doesn't seem to have the feedback parameter.
Any examples for that?
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