Hello,
Is it possible to import Massive ribs into Houdini and how ?
thanks,
bern
Massive RIBs to Houdini
15325 22 5-
- Bernard
- Member
- 523 posts
- Joined: July 2005
- Offline
-
- jesta
- Member
- 311 posts
- Joined: July 2005
- Offline
-
- horizon1231
- Member
- 52 posts
- Joined: July 2007
- Offline
-
- Allegro
- Member
- 696 posts
- Joined: March 2006
- Offline
-
- probbins
- Member
- 1145 posts
- Joined: July 2005
- Offline
-
- jesta
- Member
- 311 posts
- Joined: July 2005
- Offline
-
- Bernard
- Member
- 523 posts
- Joined: July 2005
- Offline
-
- ykcosmo
- Member
- 288 posts
- Joined: July 2005
- Offline
-
- pbowmar
- Member
- 7013 posts
- Joined: July 2005
- Offline
You can't directly import RIBs into Houdini due to licensing (from Pixar) restrictions.
Martian Labs offers(ed) “Glue” which did read RIB files.
http://martian-labs.com/martiantoolz/products.php?product=glue [martian-labs.com]
We're (at CIS Vancouver) involved in a project to read geometry directly from Massive, but we've (well, OK, Ivan) had to write custom C++ code to do it and it was non-trivial
I'm told there are ways to cache out OBJ sequences of agents from Massive, but I don't know how exactly.
Cheers,
Peter B
Martian Labs offers(ed) “Glue” which did read RIB files.
http://martian-labs.com/martiantoolz/products.php?product=glue [martian-labs.com]
We're (at CIS Vancouver) involved in a project to read geometry directly from Massive, but we've (well, OK, Ivan) had to write custom C++ code to do it and it was non-trivial

I'm told there are ways to cache out OBJ sequences of agents from Massive, but I don't know how exactly.
Cheers,
Peter B
-
- drexel
- Member
- 41 posts
- Joined: March 2006
- Offline
-
- Bernard
- Member
- 523 posts
- Joined: July 2005
- Offline
-
- horizon1231
- Member
- 52 posts
- Joined: July 2007
- Offline
drexelcould you post it here? can't access massive forum.
If you look on the massive community forum, there's an otl I put together for rendering massive sims via Houdini (PRMan). One caveat, I used our edu license, so it comes in as non-commercial…easy enough to dissect though. It'll also load in stand in geometry for your agents for blocking.
Chris
-
- drexel
- Member
- 41 posts
- Joined: March 2006
- Offline
-
- bloogyct
- Member
- 4 posts
- Joined:
- Offline
-
- edward
- Member
- 7305 posts
- Joined: July 2005
- Offline
-
- bloogyct
- Member
- 4 posts
- Joined:
- Offline
-
- edward
- Member
- 7305 posts
- Joined: July 2005
- Offline
bloogyct
how would one log a bug for this
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=15603 [sidefx.com]
-
- edward
- Member
- 7305 posts
- Joined: July 2005
- Offline
-
- bloogyct
- Member
- 4 posts
- Joined:
- Offline
-
- bloogyct
- Member
- 4 posts
- Joined:
- Offline
-
- Quick Links