Just wanted to thank everyone that have been answering my never ending stream of question and show you some of my progress.
The animated glue strength I was asking about is used here and answers to some other questions, and some stuff I actually figured out on my own
/M
Thank's for all the help =)
3190 3 0- MagnusL3D
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- smaugthewyrm
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- MagnusL3D
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Here is the .hipnc file
Now in the video im using a pre shatterd file/object which works much butter, but in a atempt to make the .hipnc file independant I replaced the file with a box/shatter node.
It doesn't look as cool but the basic premisis is the same.
Using a point SOP, setting colors on the primitives with a dopfield() reading Impact data from the DOP network, then a group SOP controling where the particles emit from.
/M
Now in the video im using a pre shatterd file/object which works much butter, but in a atempt to make the .hipnc file independant I replaced the file with a box/shatter node.
It doesn't look as cool but the basic premisis is the same.
Using a point SOP, setting colors on the primitives with a dopfield() reading Impact data from the DOP network, then a group SOP controling where the particles emit from.
/M
- goldfarb
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