Thank's for all the help =)

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Just wanted to thank everyone that have been answering my never ending stream of question and show you some of my progress.

The animated glue strength I was asking about is used here and answers to some other questions, and some stuff I actually figured out on my own

/M

Attachments:
Box_Glue_03.mov (3.0 MB)

/M

Personal Houdini test videos, http://vimeo.com/magnusl3d/ [vimeo.com]
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the particles are an excellent addition to the destruction. i'd love to see the hip file for this. nice job.
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Here is the .hipnc file

Now in the video im using a pre shatterd file/object which works much butter, but in a atempt to make the .hipnc file independant I replaced the file with a box/shatter node.

It doesn't look as cool but the basic premisis is the same.
Using a point SOP, setting colors on the primitives with a dopfield() reading Impact data from the DOP network, then a group SOP controling where the particles emit from.

/M

Attachments:
BOX_Glued_Shatter.hipnc (726.4 KB)

/M

Personal Houdini test videos, http://vimeo.com/magnusl3d/ [vimeo.com]
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very nice!

now you just need to replace the cube with a giant robot
Michael Goldfarb | www.odforce.net
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