Billowy Smoke RenderIssue in H10?

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Hi,
just wondering if it is just me or if there is a different workflow needed in H10 to render a simple smoke from object scene with the billowy smoke material?

If I create a smoke from object scene in H9.5 (e.g. sphere +, smoke container + “smoke from object” (billowy smoke material get's assigned automatically)), simulate for a few frames and hit render I get pretty good looking smoke (for the fact that that's straight out of the box).

If however I do the exact same thing in Houdini10 the renders just show me a plain white box that almost acts like a bounding box of that smoke object would.

Anybody an idea?
Thanks a lot
rodpacker

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h9N10.jpg (45.2 KB)

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I think I remember running into a problem like this when testing H10, and if I remember correctly I fixed it by deleting the fluid_interior node, but I'm not sure. Are you running the latest version?
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thanks for the reply.
Still running 10.0.233 but downloading the latest version now.

Unfortunatley I couldn't find a “fluid_interior” node. Can you point me to where it would be?

thanx
rodpacker
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fluid_interior shows up only for liquids, not for smoke, which is why you don't see it.

That white box effect means the billowy smoke material is broken. I just tried this in the production build, 10.0.249 and it worked as expected. Please let us know if the latest build doesn't fix the issue.
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The material works fine here on the latest build

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smoketest_02.jpeg (8.7 KB)

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@ jlait: Thanks for the info about the fluid_interior Jeff (I assume) makes sense now


Yes, I just updated and it works just fine now. Plus I was accidentally starting up the old beta build without noticing, so some errors where to expect. Maybe the install of that went slightly corrupt - not sure. All fixed now and looking sweet as usual

Thanks a lot for getting back to me all of you

cheers
rodpacker
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