Zdepth Transparency

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Hi there,

I'm rendering a scene with sprites, and I'm trying to extract without success the zdepth with the Pz image plane from my render ROP.

It becomes better if I'm increasing the “Shading Quality” in the Dicing tab of my sprites/object, but I have to increase the value around 10 to get a good quality, but also increase the render time too much (x20). And I don't need that “shading quality” for the Rgb just for the zdepth.

I'm wondering if there is any better way to do this, or just I'm missing anything.

Any guess? Thanks!
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