Fluids threading/slicing

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I'm quite new to fluids and looking for a way to speed up the simulation by using all cpu-cores. I'm doing volume fluids (liquids, not gas).

Right now the sim runs on only one of my eight cores which is a waste.

There must be a way to slice up the volume and use ghost regions like hqueue does. I would use hqueue if I could but I'm having some trouble with it (emailed support about it).

I tried using the upres (wavelet based?) node but I think it's better for smoke than liquids, right?

So, any ideas on how to maximize cpu usage?

Thanks!
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