I'm trying to “iron” an uneven grid.
I can use a raysop and pipe it into a CHOP to make it persistent with a Lag CHOP. That works fine.
But I want to give it some shape (a bump before the iron approaches), so I used a Spline CHOP. However, I can only apply the spline chop to one point. How do I apply it to all points. Something to do with channel scope?
In the below scene point number 54 behaves correctly. I want all points to behave like this.
Apply CHOP change to all points?
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