particle ribbons

   4475   2   1
User Avatar
Member
47 posts
Joined: May 2009
Offline
i made a scene where particles leave nurbs cylinder trails.

i create particle trails from moving particles. then i use those trails in a forEach SOP. i separate the forEach iterations with the trailParticles parent attribute to get one whole trail. them i just copy circles on those and skin it.
it works ok but the main problem is the speed.

could there be a better way to use the forEach SOP or maybe a completely different approach?
cos right now forEach SOP has to go through all the trailParticles in each iteration to check if their parent attr matches with the current iteration number and it gets easily very slow.

cheers
Kustaa

Attachments:
goalParts_03.hipnc (200.3 KB)

User Avatar
Member
8525 posts
Joined: July 2007
Online
here is the polywire technique
the wires are polygonal, but if you need smooth surfaces i suggest you to render them as subds instead of converting them to nurbs

Attachments:
goalparts_03_faster.hipnc (209.9 KB)

Tomas Slancik
FX Supervisor
Method Studios, NY
User Avatar
Member
47 posts
Joined: May 2009
Offline
simple and efficient,
thank you Tomas!

Kustaa
  • Quick Links