Thickness of an object?

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Someone from another forum mentioned to me something about the thickness of an object in regards to fluid simulations.. it seems I need to add thickness to imported geometry in order to have it interact with fluid (so it doesn't pass through).. I can't find a thickness SOP so I'm hoping someone can point me in the right direction about how to add thickness. Thanks
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yes, you need thickness because position calculation is not continuous, but discrete - it's calculated every so often, based on the timestep. so if a particle is moving too quickly, by the time a collision has to be detected, the particle may be past the collision region.
this applies whether you are talking about particles or particle-based fluids or grid-based fluids.

how to add thickness - you can extrude a (polygon) surface.
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Ok I understand now what it means then.. thanks for the help, didn't realize that it was that simple to add thickness.
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another way is by using a Cookie SOP.
let's say you have 2 polygonal boxes, which intersect.
you can carve out a ‘tub’ by subtracting one box from the other.
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Hi,

To have the Thicken SOP you must install the Game Dev Tools.

https://www.sidefx.com/tutorials/game-dev-toolset-installation/ [www.sidefx.com]
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