IK, bones help please

   3164   2   0
User Avatar
Member
114 posts
Joined: July 2005
Offline
Hi,

I'm trying to learn Houdini and now I have 2 problems:
-I've read about this squash and stretch of IK chains but I don't know where to start… Can someone please give me a hint or a short tutorial of this important features in character animation.
-And the second problem is that I don't know how to reverse a curve direction. I wanted to make a curve/spline IK and when I attach the curve to the bones, the bones are shifted at the end of the curve. I guess the curve nust be reversed (like Maya reverse tool) or something
User Avatar
Member
7714 posts
Joined: July 2005
Offline
To lengthen bones, use expressions in the Bone Length parameter of your bones. Then to contract the bound skin, use a corresponding expression in Top Cap and Bottom Cap of your bone parameters.

To reverse a curve direction, append a Reverse SOP.
User Avatar
Member
114 posts
Joined: July 2005
Offline
thanks a lot for your feedback.
I'll try it in the next couple of days.
  • Quick Links