Here's my last work. I must admit it was quite hard to complete this piece of work.
Some info about the simulation:
There's 5 sim in the scene:
1- The falling water (SPH)
2- Foam particles of falling water(POP whitecaps)
3- Water spray during the collision between water. (POP particles emitted with an emitter created by the intersection between falling water mesh and static water mesh)
4-Foam particles of water spray (POP whitecaps)
5-The lake ( simulazione SPH)