Yes, I have already tried that one, and as I said, the results aren't that satisfying. Isn't there another way?
Also, I have tried to do this whole “find and delete nearest point based on threshold” thing on my own in VOPs and have a few questions

I used a forloop for this purpose. I run each point through the loop and find it's nearst point depending on a distance value that is compared to a threshold parameter. Then the nearest points get sent into a group and are being deleted in the next kill node.
First question: My loop goes infinite and does a new calculation every new frame and after some frames all particles are gone, there's something wrong. I corrected this with the activation parameter of the voppop itsself,
but that's only makeshift solution.
Second. As you will notice, points get deleted, but some are still very very colose together which doesn't make much sense to me.
Thanks for helping me in my studies,
regards