Hey guys !
I'm building a procedural building tool which allows artists to create highly detailed parts of a building and these models are distributed to create any size structure imaginable.
I'm running into a bit of a performance issue, and not in the way i expected. The normals of the objects are wrong, this is usually fixed by using the facet SOP and “make unique points” and computing the normals. However, The performance hit I am taking is immense. The finished system went from real time functionality to a 3 second cook time between doing anything. Now perhaps this is unavoidable. But I was wondering if anyone has found a more efficient way of applying new normal information?
efficient facet3078 2 1
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