Car Paint with image planes

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I'm searching for a metallic car paint shader. The otl that's in exchange is great but i can't get any image planes out of it. (like diffuse, paint, specular, reflections)
Best would be to write a shader myself but i'm a noob when it comes to shader writing. In the vex builder i can get around a bit.
If anyone has some tips, they are more then welcome.

Rudi
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If it allows you to edit it, you could go into the network (or code I suppose if you prefer) and add the exportable parameters yourself. Just add a parameter node to the appropriate place, mark it for exporting, and not visible, and you should be good to go.
Houdini Models [learning3dfromscratch.blogspot.com]
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jimc
If it allows you to edit it

If only it did. Unfortunatelly that's the problem.
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Ive not seen this shader but what about drop a default shader , RMB on the vop shaders output and view the code . Look how the exports have been written. Then try and apply to the car paint shader.

Rob
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circusmonkey
Ive not seen this shader but what about drop a default shader , RMB on the vop shaders output and view the code . Look how the exports have been written. Then try and apply to the car paint shader.

Thanks Rob, i know how to export the different variables for use in image planes, that part is not a problem. The problem is the car paint otl is closed, and i can not enter in it. So i'dd have to make one myself and that's quite a daunting task. (for the moment)
I did find a metalic shader thread by JR Gauthier that's helpfull: http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=17846&highlight=metallic [sidefx.com]
His shader is not closed so I think i will take a better look at how he did his, that will be helpfull i think.
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Hi the code is fully available look at the tab titled code for the otl !

r
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circusmonkey
Hi the code is fully available look at the tab titled code for the otl !
r

The code is available, but i don't understand that, i only know how to do this in the Vex builder.
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