bones, follow curve ik and twist attr.

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is it possible to have a twist attr. in a follow curve ik? I'm trying to make a spine and I need the twist attr to rotate bones in Y, or some CHOP op that does that.

thx
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I believe that creating a Curve at the Object level with the Path tool gives you this option. The handles from the path can be twisted and make the bones twist appropriately.

I haven't tried this yet (don't have Houdini at work) and I think this was covered earlier, so please check an earlier post if this isn't correct.

-Craig
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yes that would do the job but I'm interested if I can access the bone rotations from CHOPS because I wanna make an expression for them (something like cubic fallof, in light terms).
many thx for the path CV at the obj level solution.

thx
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The solution is output by the InverseKin CHOP. So you can directly manipulate those values in CHOPs.
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