Particle Events from input Surfaces

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Hi there -

I've been happily whisked back into the world of houdini and familiarizing myself with a lot of the new elements and approaches to things. I'm working on a POP system and I have an input surface with various attributes defined and I want to birth particles off the surface based on the attribute hitting a specific threshold. I was trying the Event POP but that seems to be based on particles “doing things” rather than an input surface. How would I go about birthing particles based on this threshold in a POP?

Cheers, Colin.
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Edit// Ignore what I posted earlier, it doesn't work

you could use something like this
if (ch(“../../attribcreate1/value1”)>=5,1,0)
in either activation field of the source pop, assuming you're using PopNetwork to create the particles
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Well - I was able to get it to work to %80 of what I want to do. I just used the Group SOP and used an expression to create a point group, then emited randomly from said point group in the source POP. It seems to work alright for what I am doing though it's annoying that it's just coming from the points rather than the surface. If anyone has a solution for the surface that would be great. I'm not to keen on the idea of just subdividing.

cheers, Colin
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are'nt you able to use surface random in the source pop? think you might need a primitive group instead
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