Hi there -
I've been happily whisked back into the world of houdini and familiarizing myself with a lot of the new elements and approaches to things. I'm working on a POP system and I have an input surface with various attributes defined and I want to birth particles off the surface based on the attribute hitting a specific threshold. I was trying the Event POP but that seems to be based on particles “doing things” rather than an input surface. How would I go about birthing particles based on this threshold in a POP?
Cheers, Colin.
Particle Events from input Surfaces
3684 3 1- CDoncaster
- Member
- 7 posts
- Joined: July 2005
- Offline
- tallkien
- Member
- 225 posts
- Joined: July 2005
- Offline
- CDoncaster
- Member
- 7 posts
- Joined: July 2005
- Offline
Well - I was able to get it to work to %80 of what I want to do. I just used the Group SOP and used an expression to create a point group, then emited randomly from said point group in the source POP. It seems to work alright for what I am doing though it's annoying that it's just coming from the points rather than the surface. If anyone has a solution for the surface that would be great. I'm not to keen on the idea of just subdividing.
cheers, Colin
cheers, Colin
- tallkien
- Member
- 225 posts
- Joined: July 2005
- Offline
-
- Quick Links