I have some questions concerning the use of area lights for raytracing.
1. It seems that the area samples driving the light and shadow quality (raytraced shadows). Is there a way to decouple light samples and shadow samples?
2. Is there an easy solution to get the shadow a color tint rather to just control the shadow intensity?
Thanks
questions about area light
4014 7 1- roughsporty
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- circusmonkey
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- symek
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- roughsporty
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roughsporty
So, how would I be setup this light with a custom shadow shader?SYmekroughsportyNot other then custom shadow shader.
2. Is there an easy solution to get the shadow a color tint rather to just control the shadow intensity?
by adding “shop_shadowpath” parameter to this light. This allows you yo apply your shader to a light.
- mawi
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- roughsporty
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If I understand it correctly I have to go inside my surface shader of my object which cast the shadow?
But that would mean if I have 2 area lights and one surface shader I only have the control for “one” shadow.
Can you give me an example?
Thanks
But that would mean if I have 2 area lights and one surface shader I only have the control for “one” shadow.
Can you give me an example?
Thanks
mawi
In the surface shader you can “cheat” it by testing isshadowray() and set Of to be 1-yourShadowColor if true.
- symek
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