Attribute Promote & Attribute Transfer of UV

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I have saved out the final node of my network as an obj.
Took the mesh into Maya.
Uv mapped it.
Read the file back into Houdini.
Made sure it never moved in the process.
Because the uv's from maya came in as vertex attributes I promoted them to point attr's so I can transfer them to the original mesh

And this is what I get-

Any suggestions?

Attachments:
UV_Point.jpg (545.8 KB)
UV.jpg (438.9 KB)

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you can use Attribute Copy in Texture UV mode since it's the same mesh (topology/point/poly count) to copy vertex USVs

if you have to use Attribude Transfer, don't promote UVs to points before, Attribute Transfer can transfer vertex attributes, you just need to check vertex in it's Attributes Tab
Tomas Slancik
FX Supervisor
Method Studios, NY
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I can't thank you guys enough!

I finally have a working FBX with proper UV's. Nothings holding me back now. I will post the composite final later this week.

Thanks again,
John
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