apply bones to points on curve

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I'm wondering if there is a way (either through script in textport or any other method) to apply a bone to every point along a curve. i know i can control the rig through the curve method (which i will be doing) but i want to be able to have the same number of bones as points on my curve. and i want them to lay along the curve and create a new bone at each point.

i.e. root would sit at pt. 0 and bone1 from pt 0 to pt 1. bone2 1-2. bone three 2-3. etc etc.

i know i could do it manually, but say i had fifty points on a curve that i wanted to have bones along that matched. instead of drawing out 50 bones evenly and accurately spaced, it would be nice to have a little script or sop otl to be able to just tell it to create them for me.

Suggestions anyone?

Thanks,
Dave
Dave Quirus
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you could try “bones from curve”…you might have to play around with the settings, but it should work
Michael Goldfarb | www.odforce.net
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