I'm wondering if there is a way (either through script in textport or any other method) to apply a bone to every point along a curve. i know i can control the rig through the curve method (which i will be doing) but i want to be able to have the same number of bones as points on my curve. and i want them to lay along the curve and create a new bone at each point.
i.e. root would sit at pt. 0 and bone1 from pt 0 to pt 1. bone2 1-2. bone three 2-3. etc etc.
i know i could do it manually, but say i had fifty points on a curve that i wanted to have bones along that matched. instead of drawing out 50 bones evenly and accurately spaced, it would be nice to have a little script or sop otl to be able to just tell it to create them for me.
Suggestions anyone?
Thanks,
Dave