Hi
How could I use vop network to create renderman shader in Houdini 11
using vop to create renderman shaders
3698 5 1- mosari
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- peliosis
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- mosari
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- peliosis
- Member
- 175 posts
- Joined: July 2005
- Offline
- mosari
- Member
- 30 posts
- Joined: July 2010
- Offline
- mosari
- Member
- 30 posts
- Joined: July 2010
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Hi again
Yesterday I used houdini 9.5 and everything worked smoothly but today when I test it whit v11 something looks weird. lets explain it clearly:
I use material sop to assign shader. In sop level I create this network:
shopnet/vopnet/rsl_surface and create my shader there. but when I want to assign the shader from material sop the rsl_surface operator isn't accessible and I could select only the shopnet operator there.
how could I choose rsl_surface from material sop.
Yesterday I used houdini 9.5 and everything worked smoothly but today when I test it whit v11 something looks weird. lets explain it clearly:
I use material sop to assign shader. In sop level I create this network:
shopnet/vopnet/rsl_surface and create my shader there. but when I want to assign the shader from material sop the rsl_surface operator isn't accessible and I could select only the shopnet operator there.
how could I choose rsl_surface from material sop.
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