using vop to create renderman shaders

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Hi

How could I use vop network to create renderman shader in Houdini 11
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Creating RSL SHOP types under /VEX or in VOPnet?
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Using VOPnet
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It's the same.
Sorry if I was not clear enough but I meant you should just create rsl SHOP type and put rsl code inside.
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Thank you peliosis for your reply
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Hi again

Yesterday I used houdini 9.5 and everything worked smoothly but today when I test it whit v11 something looks weird. lets explain it clearly:

I use material sop to assign shader. In sop level I create this network:
shopnet/vopnet/rsl_surface and create my shader there. but when I want to assign the shader from material sop the rsl_surface operator isn't accessible and I could select only the shopnet operator there.

how could I choose rsl_surface from material sop.
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