Houdini's Global Illumination
11597 9 3- doublezc
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Hi guys, I'm working on my thesis about Houdini lighting right now. I read some tutorials about Global Illumination (PQ on vimeo) and am wondering how G.I. in Houdini is used in the industry. Do they use traditional spot lights to fake it, or so they use custom tool for that light effect? Who are using it and what movies they used it in?
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- jason_iversen
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Photon mapping is the only acceleration scheme for PBR – which can save you up to 50% of your render time, depending on the scene you're rendering.
After this you must manage the complexity of the scene yourself to get speed-ups. Manage reflection masks, light active-radii, model resolutions, even baking off diffuse surfaces using the “UV Render” capability on Mantra.
After this you must manage the complexity of the scene yourself to get speed-ups. Manage reflection masks, light active-radii, model resolutions, even baking off diffuse surfaces using the “UV Render” capability on Mantra.
Jason Iversen, Technology Supervisor & FX Pipeline/R+D Lead @ Weta FX
also, http://www.odforce.net [www.odforce.net]
also, http://www.odforce.net [www.odforce.net]
- doublezc
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Hey guys, I'm back. Thanks for the discussion. I've been developing the topic and so far it narrows down to “lighting large scale landscape by decompositing with mantra”. I know people have been using PBR and having very satisfying result for interior scenes. But as for large exterior, has anyone been using it too? What you guys think about the level of difficulty of this for a master thesis?
- circusmonkey
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But as for large exterior, has anyone been using it too? What you guys think about the level of difficulty of this for a master thesis
Ive worked on a film using irradiance on scene scales of 10kilometers > rendered fine. To be honest your thesis sounds like you will be just going over old ground all the methods are there and they all work in certain situations.
My suggestion for your thesis title should be “ Has the art gone out of vfx ”
Rob
Gone fishing
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