How are people approaching texturing with using the new uv tools and uv viewport (especially the unwrap and pelt sops)?
Are most people bringing the textures in and pushing/pulling uv points much like the watermelon tutorial did? Or are you getting the pelted/unwrapped viewport out as an image and modifing your texture in an image editor according the wireframes from the uv viewport? Are people even doing a combination of the two? Are there benefits/drawbacks to one method over another?
And if you are getting the viewport/wireframe out and in to an image editor, how are you going about that? Screen capture? Flipbook render of viewport?
Any thoughts and/or opinions?
Dave
UVPelt/UV Unwrap Texturing Methods
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- deecue
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- jason_iversen
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deecue
And if you are getting the viewport/wireframe out and in to an image editor, how are you going about that? Screen capture? Flipbook render of viewport?
Thought I'd just answer this one quickly… if you Right Mouse Button on a SOP, you'll see a Save Texture UV to Image… entry.
Jason Iversen, Technology Supervisor & FX Pipeline/R+D Lead @ Weta FX
also, http://www.odforce.net [www.odforce.net]
also, http://www.odforce.net [www.odforce.net]
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