Geometry lights, how?

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Hi all.
I have been trying to use some geometry as a light in my renders but still not working.
I am using the new Geometry method for the light object, but I am missing something here.
- Geometry lights works with any render engine, I mean it wroks for micropolygon and raytracing as well?
- I can use any surface shader in the geometry object.
- I there any example scene? I haven't found any example using them.
- Needs the geo object to be renderable? I mean with the display flag on and renderable parameter on. In that case, may I put the display flag in the geometry at SOP level and a Null SOP with the render flag so I can light with my geometry but it wont appear on the scene?

If anyone can drop some light here would be great.
Thanks
Un saludo
Best Regards

Pablo Giménez
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Grab an example file from my site

http://web.me.com/circusmonkey/circusmonkey/Lighting.html [web.me.com]

Rob
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circusmonkey
Grab an example file from my site

http://web.me.com/circusmonkey/circusmonkey/Lighting.html [web.me.com]

Rob

Thanks mate!
I will take a look at your example
Un saludo
Best Regards

Pablo Giménez
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