Hey All,
Ok I am trying to figure out how to do a finger curl for my rig through either the interface or hands on controls. I would prefer both actually to allow for the most flexability for the animator. I am going to post this file for everyone once I have it working.
http://janis.mtsu.edu/~nesler/Files/Rigs/FootRig_19.zip [janis.mtsu.edu]
Ok so here is the problem the bones are controled by the CHOPS so I thought of either pasting a reference into the
/obj/KIN_Chops/KIN_R_PromximalPhalanxIndexFingerBone /obj/KIN_Chops/KIN_R_PromximalPhalanxIndexFingerBone
rz section to create a bend for the finger from either the goal rotation or the slider float variable R_IndexBend. This does not seem to be working. I was wondering if a greater mind out there knows why and or what to do to get the desired effect.
Cheers,
Nate Nesler