Fracture/crack along existing edges

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I would like to setup a network that cracks/fractures geometry along the current edges without creating new edges giving me a cracked shell effect (I dont need the insides). I tried this with the Voronoi fracture, but everything I have tried will always create new cracks. Any ideas? Thanks!
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Hi !

Have you considered using a foreach, to split your geometry into its primitives ? I think you could achieve what you want to do. Split your geometry into its primitives, and then displace these as needed…

Just a quick thought…

HTH
If you can't script/program it, it's no good at all !
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Have a look at the Primitive split sop….
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