how to assign rand maps to sprite ?

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for render point instance object, i can add a “material” sop and override use local variables to use different dif_maps,
but for render sprites it does not work, possible to assign rand maps to sprite?
https://vimeo.com/user3971456/videos [vimeo.com]
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Hi, here is a simple example for you. 8)

Attachments:
simple_sprites.hipnc (100.4 KB)

Aleksei Rusev
Sr. Graphics Tools Engineer @ Nvidia
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Stalkerx777
thank you very much!!
https://vimeo.com/user3971456/videos [vimeo.com]
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