What I am having trouble with is I have created this scene full of veins
using an l-system with a poly-wire veneer to make the veins smoother, there
is also a blobby tumor as well. But the problem is the camera travels
through the veins towards the tumor and as it does, it results in “jaggies”
and clipping. I have tried many different approaches to remedy the problem
with not much luck. Including adjusting camera clipping distance and
rendering out the z-depth to use as a blur. I am hoping there is a cure I
haven't come across yet. I am looking for the simplest economically way of
fixing it, without adding too much time to my renders.
I have a jpeg image of the problem but don't know how to post it on here,
I have no web space to post it on either, so if anyone wishes I could email it to them, along with the .hip file.
A million thanks and kisses to everyone who is willing to help!!! :roll: ops: